![]() It has sacrificed some attack power for a slightly quicker build time. As it is Light cavalry heavy, this is commonly used as a farming village. This build is much quicker to produce than the other two, and only takes 14 days. Last edited by a moderator: Apr 15, 2009. Time to build: 1,228,500 seconds = 20,475 minutes 300 scout (for fakes and extra info) 30 ram (for fakes) they are my favorite because they build fast,my nuke takes 7 days,my def takes 8. This build is a good offensive nuke, as it has a higher attacking power then the other two builds, however it takes 20 days to build, which is considerably more than the other two, and in war time, this delay will really count.īuild 3, Light Cavalry Heavy Nuke (5’500 Axemen, 3’250 Light Cavalry)Īttack: 643100 = 99% of Build 1, 97% of Build 2 This is the most popular build, and if you do not know the player you are attacking’s defensive build, this is usually the best nuke.īuild 2, Axe Heavy Nuke (8’500 Axemen, 2’500 Light Cavalry)Īttack: 665600 = 102% of Build 1, 103% of Build 3 Train: A series of attacks sent in quick succession, most usually including Noblemen (referred to as 'noble trains'). This build is a general nuke, and is the chosen nuke by most players, it takes 15 days to build. Teaching Tribe: A teaching tribe is a tribe established by experienced players with the intention of bringing newer players in and teaching them how to play Tribal Wars 2 well. There are 3 main offensive troop builds, each being used for different things.īuild 1, General Nuke (6’500 Axemen, 3’000 Light Cavalry)Īttack: 650600 = 98% of Build 2, 101% of Build 3 ![]() Note:Build Defensive and offensive villages in 3:1 ratio. Thread starter DeletedUser2129 Start date 1 2 3 Next. Planning and building those take a long time but i will help to clear even an experienced player. Just thought i would share it with those unsure and possibly increase the ability/talent/potential in this world.In tribal wars offensive villages play an important role at the time of war. We discussed these in quiete abit of detail. Obviously i change it around and have different types aswell but this would be main. The restored McDonald ranch house, where the devices plutonium core was assembled, is located about two miles to the south. However, this being said, it consists of no scouts which makes it slightly less versatile so it probably is best to make a few defensive vills which are heavy in scouts later on. It has the most kills out off the "Impossible Nuke" which we used(15K axes, 6K LC, or something along those lines). This Defensive nuke also takes into account build time and there is very little difference. And it is fairly balanced on resource expenditure as well as having that extra bit of defensive power for when you need it.ĭefensive Nuke: 4K Spears, 3K Archers, 2K HC and 250 Cats. Once bought for 1,600lbs of sugar, to being ransacked in the War of 1812, to now, Shelter Island is a favorite. Offensive Nuke: 6500 Axes, 2200 LC, 300 MA, 500 HC, 225 Rams, 10 Cats(For Fakes or you can make more )Īdvantages are that it is a very fast build so you can use it more often and thus be more efficient, it will kick the snot out of most defenses unless some idiot goes all archers. If you don't want to share with the world Pm me ingame. Was just wondering what everybody would be using for this world and settings.
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