It’s kind of hard to see just by looking at the cards, but the goal of this deck is to use cost reduction abilities to burn through your cards while relying on Pen Flinger to hit the opponent’s face. While we’re far removed from the “glory days” of the Miracle Rogue build, this new version of the deck offers a compelling alternative to that classic concept. You can expect this deck to terrorize Hearthstone players in the weeks to come.įorged in the Barrens Control Warlock Deck Code: AAECAf0GBs/SA/zeA87hA/zoA/LtA4WgBAzpvgOsywObzQPM0gPN0gPm4QP14wP44wOS5AOCoASDoATnoAQA A Complicated Miracle Rogue Capable of Fantastic Finishes Even aggressive players struggle to breakthrough Warlock’s revamped health gain and board clear abilities. This deck absolutely steamrolls control players thanks to the power of the new Lord Jaraxxus and this build’s ability to discard most of your opponent’s deck. ![]() While this deck will be fine-tuned in the coming weeks, even early versions of this concept are proving to be too much to handle. If you’re looking for the best surefire hit for the early days of Hearthstone’s Forged in the Barrens meta, look no further than this Control Warlock deck. ![]() If you want to jump right into the action and start winning games while having fun along the way, then these are the Forged in the Barrens meta decks I recommend to help you get a quick start in Hearthstone‘s next competitive season. In fact, you may even be able to climb to the top of Hearthstone‘s competitive ladder with some of the weirdest and wildest decks I’ve seen in years. The good news is that the quality of the Forged in the Barrens set and recent changes to Hearthstone‘s card format mean that it’s actually possible to play competitively with a variety of interesting builds. See Card_changes#Disenchanting.įor more information on nerfs and card changes, as well as a list of all card changes to date, see Card change.Hearthstone‘s newest expansion (the Horde-themed Forged in the Barrens) is finally here, which means that it’s time to find your favorite new deck that will dominate the meta and make opponents question their own deckbuilding decisions. When a nerf happens, players are allowed to disenchant nerfed cards for their full crafting cost, for a short period after the nerf occurs. Nerfs comprise the majority of all Hearthstone card changes buffs to cards are less common, but ever since Patch 17.3, buffs too have been seen in almost every expansion cycle. Most nerfs are fairly straightforward mathematical reductions in power, such as increasing a card's mana cost by one, or decreasing a minion's health by one. Earlier in Hearthstone's history, nerfs could be expected perhaps once during an expansion cycle, whereas now three batches of nerfs during that same time period isn't rare. Due to this, new expansions can be made to include more powerful cards, as power outliers can be nerfed in a matter of a week or two. In modern day Hearthstone, developers are much more willing to take risks and nerf cards more often. In recent times, especially later than 2020, developers have took on a new view for nerfing cards. In Hearthstone, the developers used to have a strong stance of nerfing cards only when absolutely necessary, but have did so on numerous occasions. New cards and developments cause cards to become either effective or ineffective, in different and unforeseen ways, depending on the meta, and these issues should reflect the degree of power of a nerf. A card may be too strong in a particular meta, and if it is nerfed, it might still see some play however, in future metas, the nerf may have been too drastic and the card may be too weak to ever see any play, unless new cards are printed to synergize with the nerfed card again. The degree to which the power of a card should be nerfed can prove difficult to determine, and it requires some foresight into future cards. In addition, nerfs can also be design-related, called for by the developers when it is necessary to keep in line with a design goal in mind while simultaneously avoiding potential problems with future cards that may be printed. In Hearthstone, nerfs are often called for by players when a card or deck in a particular meta is deemed to be too powerful, non-interactive, or simply too frustrating to play against. The opposite of a nerf is a buff (not to be confused with the identical term for an enchantment). A nerf is a card change that causes a card to become less effective or less powerful.
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